Whether titles catered to dedicated fans, less experienced gamers or a mix of both, the Wii U has some terrific experiences available. Though it's struggled commercially we think history will be kind to the system in years to come courtesy of the strength to be found in its game library. From the airborne propeller Knight to the Spectre Knight swinging his deadly scythe, each battle is a truly memorable experience that you won’t soon forget.The Wii U is now three years old, having arrived in North America on 18th November 2012. The boss fights are truly epic too, heart attack inducing battles against the 8 knights of The Order of No Quarter. But for those looking for that true old school experience, or who are a glutton for punishment, the checkpoints can be destroyed and you can attempt to run through the level without dying. Thankfully there are checkpoints in each level, and lives are endless provided you have enough gold to respawn. I found myself on numerous occasions in fits of rage, cursing myself as I failed to reach a platform for the 30th time in a row, or dying when a boss has 1/2 life left, after trying for hours to defeat him. While well designed, Shovel Knight can be brutally unforgiving at times. There are also hidden music sheets to be found throughout the game which can be exchanged for large sums of gold when presented to the village bard. Each level is chock full of hidden secrets to uncover, walls to dig into, floors to drop down through, all revealing secret rooms filled with treasure and loot. Things like lightning flashing while trying to jump onto a moving platform felt familiar, but I never had that feeling that I’ve been there, done that before. The level design is fantastic, and while it borrows ideas from games like Castlevania, Shovel Knight stands out on it’s own, feeling unique and fresh.
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